{"ModuleCode":"NM4210","ModuleTitle":"User Experience Design","Department":"Communications And New Media","ModuleDescription":"This is an interactive media design capstone module that explores \"user experience design\" (UXD), where main concern is design and evaluation of overall quality of the interactive experience a person has when interacting with a product or a system. Students will learn relevant theory and design techniques as well as engage in sustained design and evaluation activities. Concepts introduced include user-centric design, desirability, affordance (real and perceived), emotion design -- as well as related concepts and insights from psychology, computer science, semiotics, and marketing research. The module includes a studio component that involves semester-long design and evaluation of original prototype.","ModuleCredit":"5","Workload":"0-3-0-3-6.5","Prerequisite":"Cohort 2011 and before: (Not applicable to SOC/SDE/ENG students) Completed 80 MCs , including 28 MCs in NM, with a minimum CAP of 3.50 or be on the Honours track. (For SOC/SDE/ENG students) Completed 80 MCs and obtain a minimum CAP of 3.50. Cohort 2012 onwards: (Not applicable to SOC/SDE/ENG students) Completed 80 MCs , including 28 MCs in NM, with a minimum CAP of 3.20 or be on the Honours track. (For SOC/SDE/ENG students) Completed 80 MCs and obtain a minimum CAP of 3.20.","Types":["Module"],"Lecturers":["Lu Weiquan"],"IVLE":[{"Announcements":null,"Forums":[],"Workbins":[],"Webcasts":[],"Gradebooks":[],"Polls":[],"Multimedia":[],"LessonPlan":[],"ID":"772ba13a-0c8f-4c83-9c61-6940da5aa69c","CourseLevel":"1","CourseCode":"NM4210","CourseName":"USER EXPERIENCE DESIGN","CourseDepartment":"","CourseSemester":"Semester 2","CourseAcadYear":"2014/2015","CourseOpenDate":"/Date(1415635200000+0800)/","CourseOpenDate_js":"2014-11-11T00:00:00","CourseCloseDate":"/Date(1431187140000+0800)/","CourseCloseDate_js":"2015-05-09T23:59:00","CourseMC":"4","isActive":"N","Permission":"S","Creator":{"UserID":null,"Name":"Foong Pin Sym","Email":null,"Title":null,"UserGuid":"02a4cd58-1db6-40ee-a687-d79c85e2b9b7","AccountType":null},"hasGradebookItems":false,"hasTimetableItems":true,"hasGroupsItems":false,"hasClassGroupsForSignUp":false,"hasGuestRosterItems":false,"hasClassRosterItems":true,"hasWeblinkItems":false,"hasLecturerItems":true,"hasDescriptionItems":true,"hasReadingItems":false,"hasAnnouncementItems":false,"hasProjectGroupItems":false,"hasProjectGroupsForSignUp":false,"hasConsultationItems":false,"hasConsultationSlotsForSignUp":false,"hasLessonPlanItems":true,"Badge":0,"BadgeAnnouncement":0,"WebLinks":[],"Lecturers":[{"ID":"1b8179dd-f8fc-4c77-a876-1fa3fe72f20d","User":{"UserID":null,"Name":"Lu Weiquan","Email":null,"Title":null,"UserGuid":"3e3e0e8b-cdbd-40cb-998d-aff4213f9257","AccountType":null},"Role":"Co-Lecturer ","Order":1,"ConsultHrs":null}],"Descriptions":[{"ID":"1e5f053b-8835-4692-be49-41f07234cfff","Title":"Learning Outcomes","Description":"[NOTE: THE INFORMATION BELOW IS MOSTLY ACCURATE, BUT SOME DETAILS MAY CHANGE BEFORE THE START OF TERM, JANUARY 2014]
\n
\nThis is an interactive media design capstone module that explores "user experience design" (UXD), where main concern is design and evaluation of overall quality of the interactive experience a person has when interacting with a product or a system. Students will learn relevant theory and design techniques as well as engage in sustained design and evaluation activities. Concepts introduced include user-centric design, desirability, affordance (real and perceived), emotion design -- as well as related concepts and insights from psychology, computer science, semiotics, and marketing research. The module includes a studio component that involves semester-long design and evaluation of original prototype.","Order":1},{"ID":"2e5f053b-8835-4692-be49-41f07234cfff","Title":"Prerequisites","Description":"Cohort 2006 and before:
\n(1) Read and passed a minimum of 80 MCs
\n(2) CS3282 or CS3240 or CS2103 or NM2216
\n
\nCohort 2007 onwards:
\n
\n\t(Not applicable to SOC students)
\n\t(1) Completed 80 MCs , including 28 MCs in NM, with a minimum CAP of 3.5 or be on the Honours track
\n\t(2) CS3282 or CS3240 or CS2103 or NM2216
\n\t(For SOC students)
\n\t(1) Completed 80 MCs and obtain a minimum CAP of 3.5
\n\t(2) CS3282 or CS3240 or CS2103 or NM2216
\n\t
\n\t\t\t\tWORKLOAD | \n\t\t
\n\t\t\t\tThe official NUS policy is that student should expect to work a maximum of 12.5 hours/week in a 5MC module. \n\t\t\t\t \n\t\t\t\tStudents should expect to spend about 10 hours/week on average on this module. \n\t\t\t\t \n\t\t\t\t • Seminar: 3 hours \n\t\t\t\t \n\t\t\t\t • Project work: 6.5 hours \n\t\t\t\t \n\t\t\t\t • Preparation: 3 hours \n\t\t\t\t \n\t\t\t\t • If a student spends much less time on this module, it is almost certainly \n\t\t\t\t a sign the student will not do well. \n\t\t\t\t \n\t\t\t\t • If a student spends much more time on this module each week, talk to \n\t\t\t\t me: either you are doing more than I expect – or I have made \n\t\t\t\t the activities too time-consuming. | \n\t\t
\n\t\t\t\t | \n\t\t
\n\t\t\t\t ACADEMIC INTEGRITY | \n\t\t
\n\t\t\t\tAcademic Integrity is a critical value of the university community and integrity violations destroy the fabric of a learning community and the spirit of inquiry that is vital to the effectiveness of the University. Please find more information on Academic Integrity of FASS at http://www.fas.nus.edu.sg/docs/undergrad/plagiarism_warning.htm \n\t\t\t\t \n\t\t\t\tStudents are expected to know that using the work of others without proper attribution (e.g. without citing the work properly) constitutes plagiarism. Even when a student paraphrases another person’s work, proper citations are necessary to avoid plagiarism. \n\t\t\t\t \n\t\t\t\tFASS offers a small e-course in plagiarism. See http://emodule.nus.edu.sg/ac/ Students caught plagiarising will receive a zero in their assignments and will be referred to the Deans office. Second offenders can face a fine and other disciplinary actions. So students should be sure to acknowledge any sources or material they use in their assignments! | \n\t\t
\n\t\t\t\t | \n\t\t
\n\t\t\t\t COPYRIGHT | \n\t\t
\n\t\t\t\tA project should not include assets – art, music, or video – that are violations of copyright. The safest way to avoid this problem is to create your own assets, but students may also use copyright-free assets. Some sites with open-source materials: \n\t\t\t\t \n\t\t\t\t • Internet Archive http://www.archive.org/ \n\t\t\t\t • Wikimedia Commons http://commons.wikimedia.org \n\t\t\t\t • PDSounds Open Library: http://www.pdsounds.org/ \n\t\t\t\t • Freesound Project: http://freesound.iua.upf.edu/ \n\t\t\t\t \n\t\t\t\tWARNING! Just because something is “on the Internet” does not mean it is automatically legal to use it in a project. If students use assets that they did not create, they must be able to show an explicit statement from the copyright owner that grants them the right to use those assets. | \n\t\t